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Design a thon

Objective

To rapidly improve the product experience by conducting an intensive, cross-functional design sprint that focused on aligning goals, validating assumptions, and accelerating concept validation through collaborative design thinking.

My Role

I led the Design-a-thon as the session facilitator and served as the Lead UX/UI Designer for all product deliverables that emerged from the sprint.

Agenda

- Defined a clear problem statement and surfaced existing business assumptions

- Identified customer segments and personas collaboratively

- Mapped out end-to-end user journeys to identify pain points and opportunities

- Planned key screens and workflows needed to support new concepts

- Designed and refined core UI screens in real time

- Collaborated with cross-functional teams (PMs, engineers, and stakeholders)

Personas Created

Through group synthesis, we collaboratively developed 4 primary personas, each representing distinct user roles and contexts.

These personas helped anchor the design decisions during the sprint.

Outcome & Impact

- The sprint resulted in screen designs that moved the team months ahead of roadmap pace

- It created strong alignment across product, design, and engineering stakeholders

Internal feedback:

“What we accomplished in 2 days would’ve taken a year of emails and calls.”

- The Design-a-thon model became a blueprint for future collaborative sessions

- It reinforced design thinking culture and sped up stakeholder buy-in

This internal Design-a-thon was launched to accelerate UX improvements for a legacy product experience. The problem space was broad, with many competing stakeholder priorities and scattered assumptions.

The goal was to align the team, reduce ambiguity, and rapidly co-create a user-validated direction. Users included internal business teams, partner-facing admins, and external end customers.

© 2025 Shereen Khundmiri

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